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[Shader Graph] All UV dropdown value is clipped under Shader Graph
Value of All UV dropdown is clipping from UV node category (Simple Noise, Rotate, Radial Shear) under Shader Graph Window, refer att... Read more
[Mesh] Crash when using half4 in custom vertex struct with Mesh.SetVerte...
Steps to repro: 1. Download attached project 2. open scene "SampleScene" and enter playmode 3. observe crash 4. in Vertex.cs, change... Read more
Timeline animation stops before the last keyframe when it is an even number
Repro steps: 1. Open user attached "Timeline Bug" project and scene "SampleScene" 2. Press play Expected result: Cube moves and the... Read more
Unity crashes when RebuildGraph() is used
Repro steps: 1. Open user attached "TimelineRebuild" project and scene "SampleScene" 2. Enter Play Mode Expected result: Timeline p... Read more
[Preset] Edit collider button is missing in the Collider Preset asset
Unable to edit colliders when its preset is created, the Edit Collider button is missing in the Preset of colliders. Steps to repro... Read more
[Editor] productName and companyName properties in ProjectSettings.asset...
How to reproduce: 1. Create a new project 2. Open the <PROJECT DIRECTORY>/ProjectSettings/ProjectSettings.asset file 3. Inspect the ... Read more
[Shader Graph] Dropdown icon of properties under "Shader Graph" window d...
Properties dropdown icon direction is not changing on expanding and collapsing from Blackboard under "New Shader Graph" window, refe... Read more
[Mac] Pop-up warning window stating "The document "X" could not be opene...
How to reproduce: 1. Create and open a new project 2. Set the 'External Script Editor' to 'TextEdit' (in the Preferences window) 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering artefacts appear in the Editor when modifying the Reflection Probe box size
- [HDRP] XR Multipass calls BeginCameraRendering and EndCameraRendering for each pass of the same camera
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty