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[VR][LWRP]Depth of field effect calculated from both eyes is applied to ...
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode Expected result: depth of field is applied per eye... Read more
[Webplayer] badly named editor option
-e: the "Offline Deployment" gives people the impression that such a build would run offline while it only stops using the online ve... Read more
[Android][IL2CPP] Unsafe code crashes IL2CPP Release App with signal 7 (...
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Observe that running a logcat signal 7 (SIGBUS... Read more
[Android] Time.deltaTime is not stable when building on devices with 90h...
Reproduction steps: 1. Open the user's attached "TestDeltaTime2_2017.zip" project 2. Build and Run for Android 3. Observe the Pla... Read more
Same Build Indices are returned with Scene.buildIndex when Scenes have t...
How to reproduce: 1. Open the attached "ReproProject1128653.zip" project 2. Open Build Settings 3. Note that "Testing" Scenes have ... Read more
"ArgumentNullException: Value cannot be null." error when using the post...
How to reproduce: 1. Open the attached user project “Ticket Project.zip“ 2. Observe the Console Expected result: No errors in t... Read more
OS information is falsely set into the GPU field when reporting issues f...
How to reproduce: 1. Open Unity Hub 2. Report an issue (Help → Report a Bug…) Expected result: An issue is reported and the GPU... Read more
In the Editor terrain is not rendered correctly when "Draw Instanced" on...
How to reproduce: 1. Open attached project "NewDepthProject 2.zip" and scene "Main" 2. In the Hierarchy window, select "Terrain" ob... Read more
[NetworkTransport][Receive] Sending larger buffer than clients buffer ca...
Steps to reproduce: 1. Open attached project 2. Open "scenes/main" 3. Run "main" scene in unity and press "Start client" 4. Build a... Read more
WinMerge is not detected in Preferences Diff Tool dropdown
How to reproduce: 1. Install WinMerge (https://winmerge.org/downloads/?lang=en) 2. Open the editor 3. Navigate to Preferences > Exte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors