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Animator StatemachineBehaviour does not change active states when transi...
Steps to reproduce: 1. Download and open the attached project 2. Enter Play Mode 3. Step through Play mode until interruption occurs... Read more
SpriteAtlas v2 generated textures do not retain ordering in the build
When making any changes to sprites or sprite atlas v2, the resulting generated texture atlases change their ordering in the final bu... Read more
[Profile Analyzer] Not enough room to display large Frame Ranges when Co...
Reproduction steps: 1. Open attached project "ProfileAnalyzer.zip" 2. Enter Play Mode 3. After the frames reach 4-digits, in Profile... Read more
NetworkTransform does not autodetect CharacterController
When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more
Graph Preference Settings description padding is not uniform with the re...
How to reproduce: 1. Open any project 2. Navigate to Edit > Preferences... > Graph 3. Observe Graph Preference options descriptio... Read more
The TextureImporter's Apply button is not registered after changing the ...
How to reproduce: 1. Open the attached "TilemapRepro.zip" Project 2. Click on the "WallLow" Sprite 3. Change the "Compression" Setti... Read more
[GPU PLM] Neverending bake when progressive updates are on (available vs...
Kuba: Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://o... Read more
Lightmap is shown in the Inspector window from an Unpacked Prefab when r...
Steps to reproduce: 1. Open attached project "Lightmap-Issue-Demo.zip" 2. Navigate to Assets->Prefabs and import "ThreeCubes" to a s... Read more
Canvas is presented in reverse to its Sort Order when Instantiating a Ga...
Steps to reproduce: 1. Open the attached project "Case_1154659" 2. Navigate to Project -> Assets -> Scenes and open "RuntimeScene" 3... Read more
[MovieTexture] Rolloff not working on Movie Textures audio
Steps to reproduce: 1. Open the attached project 2. Open and play 'AudioVideo3DSoundBug' scene 3. Notice the game object with movie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] HDAdditionalLightData.RequestSubShadowMapRendering on directional lights breaks cascade shadows rendering
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time