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0
votes
By Design

Animator StatemachineBehaviour does not change active states when transi...

Animation

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Jul 03, 2018

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Version/s: 2018.1.0f2

Steps to reproduce: 1. Download and open the attached project 2. Enter Play Mode 3. Step through Play mode until interruption occurs... Read more

0
votes
Fixed

SpriteAtlas v2 generated textures do not retain ordering in the build

Build Pipeline

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Nov 16, 2020

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Version/s: 2020.1

When making any changes to sprites or sprite atlas v2, the resulting generated texture atlases change their ordering in the final bu... Read more

0
votes
Fixed

[Profile Analyzer] Not enough room to display large Frame Ranges when Co...

Package: Profile Analyzer

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Mar 25, 2020

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Version/s: 0.6.0-preview.1

Reproduction steps: 1. Open attached project "ProfileAnalyzer.zip" 2. Enter Play Mode 3. After the frames reach 4-digits, in Profile... Read more

0
votes
Fixed

NetworkTransform does not autodetect CharacterController

Networking

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May 15, 2015

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Version/s:

When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more

0
votes
Won't Fix

Graph Preference Settings description padding is not uniform with the re...

--

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Apr 27, 2023

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Version/s: 2023.1.0b13, 2023.2.0a11

How to reproduce: 1. Open any project 2. Navigate to Edit > Preferences... > Graph 3. Observe Graph Preference options descriptio... Read more

0
votes
Fixed

The TextureImporter's Apply button is not registered after changing the ...

Asset - Importers

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Jul 07, 2019

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Version/s: 2019.2.0b6, 2019.3.0a1, 2019.3.0a7

How to reproduce: 1. Open the attached "TilemapRepro.zip" Project 2. Click on the "WallLow" Sprite 3. Change the "Compression" Setti... Read more

0
votes
Fixed

[GPU PLM] Neverending bake when progressive updates are on (available vs...

Progressive Lightmapper

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Nov 19, 2019

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Version/s: 2020.1.0a9, 2020.1.0a14

Kuba: Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://o... Read more

0
votes
Fixed

Lightmap is shown in the Inspector window from an Unpacked Prefab when r...

Progressive Lightmapper

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Oct 15, 2020

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Version/s: 2018.4, 2018.4.23f1, 2021.1

Steps to reproduce: 1. Open attached project "Lightmap-Issue-Demo.zip" 2. Navigate to Assets->Prefabs and import "ThreeCubes" to a s... Read more

0
votes
Fixed

Canvas is presented in reverse to its Sort Order when Instantiating a Ga...

uGUI

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May 15, 2019

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Version/s: 2018.3.0a6, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open the attached project "Case_1154659" 2. Navigate to Project -> Assets -> Scenes and open "RuntimeScene" 3... Read more

0
votes
Postponed

[MovieTexture] Rolloff not working on Movie Textures audio

Audio

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Apr 17, 2015

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Version/s: 5.0.1f1

Steps to reproduce: 1. Open the attached project 2. Open and play 'AudioVideo3DSoundBug' scene 3. Notice the game object with movie... Read more

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