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0
votes
Fixed

[Addressables] Static bundles are modified if their naming is "Use Filen...

Package: Addressables

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Mar 20, 2023

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Version/s: 1.18.16, 1.19.19, 1.21.9

Reproduction steps: 1. Open the attached project “AddressableUpdate“ 2. Open Window > Asset Management > Addressables > Groups 3.... Read more

0
votes
Not Reproducible

.obj model scanned with Matterport camera does not import correctly, tak...

Asset - Importers

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Jun 22, 2018

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Version/s: 2017.3.0a5, 2018.1.0b9

How to reproduce: 1. Open any project 2. Import "UserSubmitted.obj" model 3. Wait for the importation to complete (takes about 15 m... Read more

0
votes
Won't Fix

"UNet" word in error message

Networking

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Mar 30, 2017

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Version/s: 2017.1.0a6

How we can reproduce it using the example you attached 1 Open attached project Actual result: 3 errors appear in Console (expected)... Read more

0
votes
Fixed

The error of Null reference appears when changing Color gradient for the...

Visual Effects - Legacy

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Jul 02, 2019

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Version/s: 2018.3.0b1, 2019.1.8f1

To reproduce: 1. Open attached project 2. Press on E-Star in the hierarchy 3. Press on Start Color and change the gradient Actual r... Read more

0
votes
Won't Fix

Could building fails when reserved field names are used, but build in ed...

Build Pipeline

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Dec 20, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Download "863213 repro.zip" 2. Enable Collab for the project 3. Publish the changes 4. Enable cloud build for... Read more

1
votes
Won't Fix

WaitForEndOfFrame is not executed when using the Editor frame-step

Scripting

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Mar 21, 2018

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Version/s: 2017.3.0p3

Reproduction steps: 1. Open the attached project "DebugUpdateOrder.zip"; 2. Open the example scene; 3. Enter a play mode and observe... Read more

0
votes
Fixed

[Editor] Unity crashes ticking "Require ES3.1" or "Require ES3.1+AEP"

Editor - Other

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May 14, 2015

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Version/s: 5.1.0f1

When ticking "Require ES3.1" or "Require ES3.1+AEP" with OpenGLES3 API on Android Player, unity crashes. 1. Open project. 2. Switch... Read more

0
votes
Won't Fix

[2020.3] Selection in the Timeline window is slow when the Device Simula...

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Feb 03, 2023

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Version/s: 2020.3.44f1

How to reproduce: 1. Create a new project 2. Open the Device Simulator window 3. Open the Timeline window 4. Left-click and drag the... Read more

0
votes
Fixed

Performance decrease in EditorOverhead using Deep Profile

Profiling

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Jun 19, 2018

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Version/s: 2017.4.1f1, 2017.4.5f1

Reproduction steps: 1. Open the 2017.4 Project attached in the original case description (the archive size is over 5gb). 2. Go to 'W... Read more

0
votes
Fixed

[WebGL] User-Agent header is not unguarded when using UnityWebRequest

WebGL

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Oct 26, 2020

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Version/s: 2018.4, 2021.1, 2021.1.0a2

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Make a build for WebGL 3. Host the WebGL build 4. Op... Read more

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