Search Issue Tracker
[Package Manager] 'IUnityAndroidPermissions' could not be found errors a...
'IUnityAndroidPermissions' could not be found errors are thrown when importing Vuforia Sample Project Steps to Reproduce: 1. Crea... Read more
Camera not rendering HDR when having a ARGB32 render texture set
Reproduction steps: 1. Open the attached project. 2. Open the "asdf" scene. 3. Play the scene. 4. Open Frame Debugger (Window > Fram... Read more
[macOS][IL2CPP] Xcode build never completes when building via Terminal
How to reproduce: 1. Open the attached project 2. In the Build Settings, make sure that the "Create Xcode project" option is enabled... Read more
[MARS] Physical image markers are not detected
How to reproduce: 1. Download and open the attached project 2. Build and deploy the project to iOS 3. Open and scan the attached ... Read more
E-mail section doesn't support non ASCII characters
Steps to reproduce : - open the login window - in the input field type something like testemailæø@gmail.com - press enter and notic... Read more
Crash on mono_jit_runtime_invoke when switching Build platforms
How to reproduce: 1. Open user's attached project from "Project.zip" 2. Create a new 3D template project 3. Navigate to "File" > "Bu... Read more
ShaderGraph Swizzle Node's color channels are not displayed as options w...
How to reproduce: 1. Create an HDRP template project 2. Create a "Lit Shader graph" e.g. 3. Create a "Swizzle Node" 4. Observe in th... Read more
Camera.stereoActiveEye returns default eye (left) if called through OnPr...
Reproduction steps: 1. Open the attached project 2. Enable VR support if it is not. 3. Open "Scene" scene 4. Enter Playmode Expect... Read more
[Android] Distorted particle system on a device
Steps to reproduce: 1) Download attached project and open in Unity 2) Switch platform to android 3) Build and Run 'MainGame' scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
- Different Render Pass order when Render Graph is enabled or disabled
- Physical properties of the GameObject are not changing when Layers are switched in the Play Mode
- [Quest] Hinge Joint breaks rotation limits and starts looping in spinning motion when used in VR Scene
- GizmoType.InSelectionHierarchy not detected correctly when NonSelected or NotInSelectionHierarchy is defined