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[Win7] Crash on QueryInterfaces when opening any project with Windows 7
How to reproduce: 1. Create a new project in 2019.3.0a8 while using Windows 7 2. Try to open it Reproducible with: 2019.3.0a8 Not r... Read more
DragAndDrop.SceneDropHandler delegate is not called when dragging from E...
Reproduction steps: 1. Open the attached project "DragAndDrop.zip" 2. Open the "SampleScene" Scene 3. Open the "Test Editor Window" ... Read more
ParticleSystem forces DeferredRendering to have Forward pass which resul...
Steps to reproduce: 1. Open user's attached project "Shadows.zip" 2. Open "RecieveShadows" scene 3. Open Frame Debug window 4. Notic... Read more
Parameter for frac() in surface shaders ignores increments inside nested...
How to reproduce: 1. Open the attached "NestedLoopShader.zip" 2. Reimport the SurfTest and SurfTest2 shaders and materials 3. Inspec... Read more
[Input System] Action with no bindings in one scheme remains disabled in...
1. Create an .inputactions asset and add an action map to it. 2. Add a control scheme for keyboard&mouse and a control scheme for ga... Read more
[UWP] Hiding UI panel crashes player - Assertion failed: vector subscrip...
Steps to reproduce: 1. Open attached project "866141.zip" 2. Build "TestScene" for Windows Store Universal 10 SDK 3. Open built VS s... Read more
Crash upon loading scene (test) from project
1. download and open attached project (case_692946-Slash) 2. open the scene called test Unity will crash while attempting to load t... Read more
Post Processing is not applied in camera preview
Reproduction steps: 1. Open the attached “testPanorama.zip“ project 2. Open “Scene_testPanorama” scene 3. Select “Main Camera” Ga... Read more
The TextureImporter's Apply button is not registered after changing the ...
How to reproduce: 1. Open the attached "TilemapRepro.zip" Project 2. Click on the "WallLow" Sprite 3. Change the "Compression" Setti... Read more
Data type compiles to uint when declaring a struct in a shader
Steps to reproduce: 1. Open the “NMShader” project 2. Open the “KeepItReal” shader in Assets/Shaders 3. Observe the code where the s... Read more
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