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0
votes
By Design

Custom Visual Scripting Units disappear when regenerating Units

Package: Visual Scripting

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Sep 30, 2021

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Version/s: 1.7.3

How to reproduce: 1. Open the project "1355911.zip" found in the Google Drive 2. Select the "GameObject" object in the Hierarchy 3.... Read more

6
votes
Fixed

Lighting Override Mask not working when using multiple instances of Grad...

Package: Scriptable Render Pipeline HD

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Aug 28, 2021

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Version/s: 2021.2.0b1, 2021.2.0b9, 2022.1

Reproduction steps: 1. Create a new HDRP project 2. Create a new scene, disable Directional Light and create a Plane 3. Create 2 Emp... Read more

0
votes
Duplicate

[VR] Offscreen rendering produces disrupted image

VR

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Jul 25, 2016

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Version/s: 5.4.0f2

Steps to reproduce: 1. Download and open attached project "OffscreenRenderIssue.zip" 2. Open scene "test" 3. Turn VR Mode on in play... Read more

0
votes
Fixed

OS X: Entering "~" in location when creating new project, creates projec...

Connect

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May 10, 2015

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Version/s: 5.2.0

Tested on Unity 5.2.0 (UnityAds branch) 1. Start Unity 2. Create new project 3. Enter project location "~/Unity/Test" 4. Click Crea... Read more

0
votes
Won't Fix

[Bolt] Unit dropdowns are possitioned incorectly when Zoom is lower than 1

Package: Visual Scripting

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Dec 22, 2020

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Version/s: 1.4.13

*Reproducible on:* * Unity version: 2018.4.30f1, 2019.4.16f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a10 * Bolt version: 1.4.13 *Steps to... Read more

1
votes
By Design

[WebGL] GameObjects are not rendered when they are located in Sub Scenes

Package: Entity Component System (ECS)

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Jun 22, 2023

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Version/s: 1.0.0

How to reproduce: 1. Create a new project with the “3D Core” template 2. Add the latest Entities Package (Window > Package Manager... Read more

0
votes
Fixed

[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode diffe...

Shuriken

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Aug 17, 2016

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Version/s: 5.3.6f1

To reproduce: 1. Open attached project 2. Open the scene Untitled.unity 3. Change Fixed TimeStep to 1.0 4. Simulate particles in e... Read more

0
votes
Fixed

[EdgeCollider] 2D circle collider collides incorectly with one-way edge ...

Physics2D

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May 11, 2015

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Version/s: 5.1.0b6

To reproduce: 1. Open attached project 2. Open the one_way_test scene 3. Press play 4. Notice that circle falls through edge collider Read more

0
votes
By Design

Listeners are not triggered when SignalReceiver is added in runtime

Package: Timeline

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Dec 16, 2020

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Version/s: 1.5.1-pre.3

How to reproduce: 1. Open the user's attached project ("CinemachineSignalCrash.zip") 2. Remove the "SignalReceiver" component from "... Read more

0
votes
Won't Fix

Shader that uses SV_RenderTargetArrayIndex and geomery shader is not com...

Shaders

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Jun 20, 2018

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Version/s: 2018.1.0f2

How to reproduce: 1. Open the user-submitted Project OR QA attached project in comment 2. Go to Player Settings and set Graphics API... Read more

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