Search Issue Tracker
Fixed in 5.1.3
Votes
0
Found in
5.1.0f1
Issue ID
696814
Regression
No
[Editor] Unity crashes ticking "Require ES3.1" or "Require ES3.1+AEP"
When ticking "Require ES3.1" or "Require ES3.1+AEP" with OpenGLES3 API on Android Player, unity crashes.
1. Open project.
2. Switch to Android Player.
3. Untick automatic graphics api.
4. Remove all APIs except OpenGLES3, few options should spear.
5. Tick "Require ES3.1" or "Require ES3.1+AEP".
6. Crash!
Reproduced: 5.1.0f1, 5.1.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime
Add comment