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UNET isLocalPlayer is always false in OnDestroy
When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false. 1. Open attached project ("UnetIs... Read more
[Cinemachine] Prefab editing spit errors in the console
Editing a prefab containing a VCam will log errors in the console. 1. Create a VCam in the scene 2. Drag the VCam object into the p... Read more
[SerializeReference] Failure to add managed reference to List the first ...
1) Open attached project 2) Create a GameObject and add the Test component. 3) Press `Add`. Notice 1 error is thrown: - Canno... Read more
Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
Listeners are not triggered when SignalReceiver is added in runtime
How to reproduce: 1. Open the user's attached project ("CinemachineSignalCrash.zip") 2. Remove the "SignalReceiver" component from "... Read more
[SpriteRenderer] Tangent values are not correct on mobile
How to reproduce: 1. Open attached project 2. Build to mobile device 3. Compare visuals to editor (Images included) Reproduced on: ... Read more
Enter The Room test scene is noisier
The test content library nightlies uncovered a difference in the visual output of the Enter The Room project scene with partly occlu... Read more
[Improved Prefab] Brush is invisible while editing the terrain using Pre...
The brush is invisible while editing heightmap, textures, details, and trees the terrain using Prefab editor Step to Repro: 1. Crea... Read more
CapsuleCastAll doesn't hit the Mesh Collider it starts in if the Mesh Co...
How to reproduce: 1. Open submitted project (CapsuleCast) 2. Enter Play Mode and see the Console window Expected result: Cast (befo... Read more
Remove svcutil.exe because it's not officially supported
How to reproduce: 1. Navigate to the Unity version through file explorer "D:\Unity\[Unity version]\Data\MonoBleedingEdge\lib\mono\4... Read more
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