Search Issue Tracker
Fixed in 5.4.4
Votes
0
Found in
5.4.3f1
Issue ID
853316
Regression
Yes
UNET isLocalPlayer is always false in OnDestroy
When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false.
1. Open attached project ("UnetIsLocalPlayer.zip")
2. Open "scene" scene
3. Hit play
4. Click LAN Host button
5. Click Stop (X) button
Expected result:
"NetworkBehaviour.isLocalPlayer" parameter of local player equals TRUE in OnDestroy method
Actual result:
"NetworkBehaviour.isLocalPlayer" parameter of local player equals FALSE in OnDestroy method (visible in Console output)
Reproduced on: 5.4.1p1, 5.4.3f1, 5.4.3p1, 5.5.0f1, 5.6.0a3
Not reproduced: 5.2.5f1, 5.3.0f4, 5.4.1f1
Regression introduced: 5.4.1p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime
Add comment