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Differences between Memory Usage Shown in Profiler and in Windows Task M...
Reproduction steps: 1. Open attached project "GetPixelsLargeTex" 2. Open scene "ImportBigFile" 3. Hit play, let the scene run in the... Read more
Shader Graph Editor Throws Exception When Deleting Custom Function Node
How to reproduce: 1. Download the attached project 2. Open the "New Shader Graph" in the Shader Editor 3. Add a "Custom function"... Read more
Physics.ComputePenetration not working as expected when used with a caps...
How to reproduce: 1. Open attached project "ComputePenetration Bug.zip" and scene "scene" 2. Enter Play mode 3. With WASD keys move... Read more
ListView displays "List is empty" when the List is empty
How to reproduce: 1. Open the attached project "IN-53949.zip" 2. Open Window>ListViewExampleWindow Expected results: The window... Read more
Custom mesh made w/ script w/ big vertice coordinates on one axis, shows...
Steps to reproduce: 1. Download an open attached project "DTM.zip" 2. Open scene DTM and play it 3. Move scene view around Actual r... Read more
[API] Crash in Material.SetTexture with a null argument
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more
Audio/TextureImporter mixed platform strings
Reproducible on 5.0 and 5.1 versions; Issues: Methods in AudioImporter and TextureImporter that require a platform string argument,... Read more
Screen.safeArea values retrieved in XRLoader.Initialize may differ from ...
How to reproduce: 1. Open the attached 'ReproProject.zip' project 2. Switch Platform to iOS in Build Settings 3. Build for iOS and o... Read more
In Profiler, most of the "CPU Usage" details are missing when the saved ...
How to reproduce: 1. Open attached project "NavMeshTest.zip" and scene "NavMeshTest" 2. Open Profiler window and enable "Record" 3.... Read more
[HDRP] Pathtracers doesn't accumulate in play mode when the editor is ou...
It may be expected that the pathtracer pauses the accumulation process when the editor looses focus, even in play mode. But when en... Read more
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