Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0a2
Issue ID
1051629
Regression
No
[Improved Prefab] Brush is invisible while editing the terrain using Prefab editor
The brush is invisible while editing heightmap, textures, details, and trees the terrain using Prefab editor
Step to Repro:
1. Create a new or open attached project
2. Hierarchy > right click
3. 3D Object > terrain
4. drag and drop terrain in the project window to create a prefab
5. Select the prefab and click "Open Prefab" button
6. Select raise or lower terrain tab
7. Paint heightmap
Actual Result:
1. The brush is invisible while editing the terrain using Prefab editor
Expected Result:
1. Brush should be visible while editing terrain using Prefab editor
Environment:
Windows and Mac
Occurring with:
Version 2018.3.0a2 (e9113db2e9bf)
Branch: prefabs/improved
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rich Text color tag does not apply when color is set by name
- The caret (text cursor) symbol does not move one word when the "Option" key and arrow keys are used to move the caret
- Vertical mapping of most characters is incorrect when using a Texture on each character
- Crash on Animator_CUSTOM_SetFloatString when a Float parameter for an Animator is set in Play Mode after changing the RuntimeAnimatorController
- Particle System Force Field behaves differently when in Play Mode than it does in Edit Mode
Add comment