Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0b12
2018.1.4f1
2018.2.0a4
Issue ID
1049489
Regression
Yes
In Profiler, most of the "CPU Usage" details are missing when the saved profile data is loaded
How to reproduce:
1. Open attached project "NavMeshTest.zip" and scene "NavMeshTest"
2. Open Profiler window and enable "Record"
3. Enter Play mode
4. In Profiler window, press Save and save the profile data
5. Exit Play mode
6. In Profiler window, press Clear and then Load saved profile data
7. In Profiler window, highlight CPU Usage and observe Profiler Hierarchy
Expected result: all the data is shown when saved and loaded in Profiler
Actual result: most of the data is not shown in Profiler after loading the data
Reproducible with: 2018.1.0b12, 2018.1.5f1, 2018.2.0a4, 2018.2.0b7, 2018.3.0a2
Not reproducible with: 2017.4.6f1, 2018.1.0b11, 2018.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time
- References are reset to "None" when opening the project
This is a duplicate of issue #1047081