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1
votes
Won't Fix

[CustomEditor] DragPerform event does not fire when Unity Editor is not ...

IMGUI

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Nov 13, 2019

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Version/s: 2019.2, 2019.2.4f1, 2020.1

To reproduce: 1) Open the attached project 2) In top menu bar, open CUSTOM_NAME (Edits below) ->PropBrowser->Browser 3) Make sure Un... Read more

6
votes
Fixed

[UNET] NetworkServer.Spawn doesn't sync rotation to clients

Networking

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Apr 09, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1) open attached project "NetworkSpawn.zip" 2) build and play with client and host 3) click "Space" on one of th... Read more

0
votes
Fixed

Crash on "(KERNELBASE) RaiseException" when reloading Mono assemblies fo...

Mono

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Nov 03, 2020

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Version/s: 2020.2, 2020.2.0b9

How to reproduce: 1. Open the attached project("crashP.zip") 2. Repeatedly click the "Play" button 3. If it doesn't crash from the f... Read more

0
votes
Won't Fix

Packman: resizing doesn't work when the window is docked

--

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Nov 15, 2023

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Version/s: 2023.1.17f1, 2023.2.0f1, 2023.3.0a14

Steps to reproduce: # Open or create a project # Go to "Window" ->"Package Manager" # Add/dock a Pacman window next to the "Sc... Read more

0
votes
Won't Fix

The Min Limit property of the Multi-Aim Constraint has no effect on a Co...

Package: Animation Rigging

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Oct 20, 2023

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Version/s: 1.2.1, 1.3.x

How to reproduce: 1. Open the “RiggMinLimit“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Move the “Target“ GameObjec... Read more

0
votes
Fixed

[Mojave] Editor crashed on profiling::profiler::GetProfilerThreadID() wh...

Profiling

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Dec 03, 2019

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Version/s: 2019.2, 2020.1

How to reproduce: 1a.) The project is created for the Android platform, make sure that you don't have this platform installed 1b.) ... Read more

0
votes
Fixed

[URP] using SMAA on Camera & Render Scale above 1.05 on Pipeline Asset c...

Package: Scriptable Render Pipeline Universal

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Nov 01, 2019

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Version/s: 7.0.1, 7.1.2

Reproduction steps: 1. Create a new URP template project 2. Find the Pipeline Asset "UniversalRP-HighQuality" and switch its Render ... Read more

0
votes
Postponed

[Compiler] Sending enum cast to Method that expects an enum fails to com...

Mono

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Apr 14, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) open users project - check console Expected: It should either work or give a better error message Error: U... Read more

0
votes
Fixed

FrameTimingManager.GetLatestTimings returns a smaller gpuFrameTime than ...

Vulkan

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Sep 01, 2020

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Version/s: 2019.3.15f1, 2019.4, 2020.2

Reproduction steps: 1. Open the user's attached project ("TimingsRendering.zip") 2. Open the repro scene ("SampleScene") 3. Enter Pl... Read more

0
votes
Fixed

[Animation Import] Character Models with Animation Imported from Motion ...

Asset Import

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Jul 16, 2015

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Version/s: 5.2.0b3

Reproduction steps: 1. Open attached project 2. Go to Assets -> BBallPlayer and select BBallPlayer_MB_stretch.fbx 3. In the Inspect... Read more

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