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Calling Marshal.PrelinkAll() on a class that contains a DllImport attrib...
Calling Marshal.PrelinkAll() on a class that contains a DllImport attribute of a non-existent dll will always log lines that look li... Read more
[WindowsMR] Crash on 2nd time entering VR mode from None
REPRO STEPS 1. Build/deploy attached project for UWP, x64, local machine 2. run the app 3. Press Q to enable VR mode 4. Focus the HM... Read more
Shadergraph: Creating a new master node, setting it as active, then undo...
Reproduces in 8.0.0 as of commit 02969278aa (date: 9/17/2019) First affected version is 6.9.1 release ("Set Active" didn't exist bef... Read more
Switching to Vulkan crashes editor
RPs tested: URP, HDRP, Standard (Occurs in all three) Version tested: 2020.1.0a12, 2019.3.0b10, 2019.2.8f1 Does not occur on 2019.... Read more
Sprite previews are missing in the Editor when URP is installed
Reproduction steps: 1. Open project “bug-sprite-previews.zip” 2. Open “SampleScene” 3. Select “Canvas\Image” in the Hierarchy 4.... Read more
Unable to read cached ApiUpdater configuration file IOException
Steps to reproduce: 1. There's no reproduction project and local reproduction rate is really low Expected results: Able to read ... Read more
[UWP] WebView doesn't receive most of the keyboard input
Steps to reproduce: 1. Create new project and build as Universal 10 target 2. Open built solution and at the end of MainPage.xml.cs... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce: 1) open attached project 2) open scene 'm' 3) click on directional light in hierarchy 4) observe script componen... Read more
[WSA] WWW requests do not appear in Fiddler with UWP build
Steps to reproduce: 1. Open the attached project (UWPFiddlerRepro.zip) 2. Switch platform to Windows Store 3. Build for WSA Universa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions