Search Issue Tracker

0
votes
Fixed

NullReferenceException error appears after compilation

UI

-

May 18, 2017

-

Version/s: 5.6.0f3

Reproduction steps: 1. Open project attached. 2. Open scene Load from "Assets/_Scenes" Expected result: There will be no errors aft... Read more

1
votes
Won't Fix

Console constantly throwing notification messages when UI gameObject is ...

UI

-

Jan 27, 2017

-

Version/s: 5.5.1f1

To reproduce: 1.Download and open attached project. 2.Go to "BadQualityOfInternalTesting" folder and open "Test" scene. 3.Expand "C... Read more

0
votes
Fixed

[Packman] Pre-release packages are visible in Package Manager regardless...

Packman

-

Dec 07, 2020

-

Version/s: 2021.1.0a1, 2021.1.0a8

Pre-release packages are visible in Package Manager regardless of whether Pre-release packages are enabled or not. Refer the attache... Read more

0
votes
Not Reproducible

[HDRP] SurfaceOptionUIBlock.DoOpaqueRenderingPassPopup error when in wir...

Package: Scriptable Render Pipeline HD

-

Nov 15, 2019

-

Version/s: 7.1.4

How to reproduce: 1. Open the "testScene" Scene in the "case_1184602.zip" Unity project 2. Switch to Wireframe scene view 3. Select ... Read more

0
votes
By Design

Custom editor window crashes at IMGUI::GUIWindow::OnGUI

IMGUI

-

Apr 15, 2016

-

Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene "FuzzyEditor" 3. If "Fuzzy Logic" tab is open - close it 4. In top menu,... Read more

0
votes
Won't Fix

Differences between Memory Usage Shown in Profiler and in Windows Task M...

Profiling

-

May 06, 2015

-

Version/s: 5.1.0b5

Reproduction steps: 1. Open attached project "GetPixelsLargeTex" 2. Open scene "ImportBigFile" 3. Hit play, let the scene run in the... Read more

0
votes
Fixed

DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...

Global Illumination

-

Jan 20, 2015

-

Version/s: 5.0.0b20

If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more

1
votes
By Design

[UAAL] [iOS] Application.Unload() does not free up memory

iOS

-

Sep 29, 2020

-

Version/s: 2019.4, 2019.4.10f1, 2020.1, 2020.1.0a13, 2020.2

Reproduction steps: 1. Open customer's attached project in "UnityProject.zip" 2. Build and Deploy to an iOS device 3. In Xcode open ... Read more

0
votes
Fixed

Using TryDequeue on an empty NativeQueue stops the queue from receiving ...

Package: Unity Native Collections

-

Jul 31, 2019

-

Version/s: 0.1.0

How to reproduce: 1. Open the attached "NativeQueue Test.zip" project 2. Open "SampleScene" 3. Enter Play mode and inspect the conso... Read more

0
votes
Not Reproducible

[iOS] [iPhone 11] ScreenOrientation.PortraitUpsideDown works only for th...

iOS

-

Nov 11, 2019

-

Version/s: 2017.4, 2019.3.0b9, 2020.1

Steps to reproduce: 1. Open attached "ScreenBugRepro.zip" project 2. Build for iOS and deploy the Xcode project to the iOS device 3.... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.