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0
votes
By Design

[Cinemachine] Reset functionality doesn't work for "Preview Time" and "P...

Package: Cinemachine

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Sep 28, 2020

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Version/s: 2.6.3,2.6.2, 2.5.0, 2.3.3

Reset functionality doesn't work for "Preview Time" and "Preview Height" in NoiceSettings, Refer attached video Steps to repro: 1.... Read more

1
votes
Fixed

[Decal] decal:blend in Surface shaders doesn't work with shadows

Shaders

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Apr 30, 2015

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Version/s: 5.0.1f1

Objects with "decal:blend" used to receive shadows in 4.x. In 5.0 they don't. Two projects with screenshots provided. Read more

0
votes
Fixed

[UIElements] StyleEnum is creating boxing allocations

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Nov 06, 2019

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Version/s:

StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check. The equality check can be... Read more

0
votes
Fixed

[VFX Graph] SubGraph block cant be created and NullExecptionError is thr...

Package: Visual Effect Graph

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Feb 19, 2021

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Version/s: 10.3.1

How to reproduce: 1. Create a new HDRP project 5. Create a new VFX and open it 6. Add Heads and Trails system 7. Select Set Lifetime... Read more

0
votes
Fixed

[Mobile] TouchControl.tapCount stays at 0 when "Script Debugging" is che...

Package: Input System

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Oct 28, 2019

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Version/s: 1.0.0-preview.3

Steps to repro: 1. Open attached project 2. Make sure in Build Settings "Script Debugging" is enabled 3. Build for iOS and deploy th... Read more

0
votes
Won't Fix

"Connected Player" dropdown in Console Window is too narrow to fit its text

Themes

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Jun 12, 2017

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Version/s: 2017.1.0b8

To reproduce: 1. Open Unity editor 2. Select the Default Layout 3. View the Console Window Desired outcome: "Connected Player" drop... Read more

1
votes
Fixed

[iOS][Xcode] Deployement target in Xcode is 9.1 when in Unity set to 9.0

iOS

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Apr 01, 2016

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Version/s: 5.3.4p1

To reproduce: 1. Create new project 2. Select iOS as build platform 3. In the Player settings set Target minimum iOS Version to 9.0 ... Read more

0
votes
Fixed

Scaling root does not scale character with Optimize GO enabled

Animation

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May 18, 2017

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Version/s: 2017.1.0b6

Scaling the character's root does not give the expected result when Optimize Game Object is enabled on a Humanoid rig (Inspector > R... Read more

0
votes
Fixed

[Graphics] DrawMesh crashes editor if material is not valid or null

Graphics - General

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Dec 24, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip) 2. Open scene: main 3. Press play. C... Read more

0
votes
Fixed

[Input System] "Press" interaction triggers only the first time when bot...

Package: Input System

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Nov 03, 2020

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Version/s: 1.1.0-preview.2

Reproduction steps: 1. Open the attached "Demonstration" project 2. Open Assets/Scenes/SampleScene 3. Enter Play Mode 4. Press the S... Read more

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