Search Issue Tracker
Fixed in 5.5.0
Votes
6
Found in
5.3.1f1
Issue ID
787257
Regression
No
[UNET] NetworkServer.Spawn doesn't sync rotation to clients
Steps to reproduce:
1) open attached project "NetworkSpawn.zip"
2) build and play with client and host
3) click "Space" on one of the clients
- bullet gets spawned
Expected: rotation is synced when spawning
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
Add comment