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2
votes
Active

[Test Runner] PlayMode tests not storing results if "Maximize On Play" s...

Package: Test Runner

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Mar 16, 2018

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Version/s:

How to reproduce: 1. Open the "Playmode Tests.zip" project 2. Open the Test Runner 3. Select PlayMode tests 4. Make sure the Game wi... Read more

0
votes
Fixed

TestCase fails on XboxOne (tries to execute test method with no args)

Package: Test Runner

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Mar 12, 2019

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Version/s:

Steps to reproduce: 1. open the project 2. open testrunner window 3. execute on player (XboxOne only) Actual: the base class shows ... Read more

0
votes
Active

Unity tests are not being detected while being visible in the Rider

Package: Test Runner

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Dec 21, 2018

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Version/s:

Steps to reproduce: 1. Open User-supplied project (link in edit) 2. Open Window -> General -> Test Runner Expected: There are test... Read more

0
votes
Fixed

[TestRunner] TearDown and UnityTearDown get called on base class first

Package: Test Runner

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Apr 01, 2019

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Version/s: 0.0.0

Steps to reproduce: 1. Open attached project 2. Open test runner and run test Actual behaviour: Notice that Parent TearDown is pri... Read more

0
votes
Fixed

Tests results for tests ran in player aren't reported back in Test Runne...

Package: Test Runner

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May 02, 2019

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Version/s: 1.0.10

Steps to reproduce: 1. Open tdd-asteroids-repro.zip project 2. Open Test Runner 3. Open PlayMode tab 4. Run tests in player Notice... Read more

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