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1. What happened Launching the application on HL2 using WMR provider crashes however OpenXR works fine. Probably because Peter Kuhn... Read more
How to reproduce: 1. Open the attached project "HoloLens2HandTracking.zip" 2. Build And Run the project on HoloLens 2 Expected resu... Read more
1. What happened Follow the documentation here to bring up the system keyboard on HoloLens 2: https://docs.microsoft.com/en-us/windo... Read more
HoloLens applications are shifting near clipping plane forward unexpectedly REPRO STEPS - load repro project from this URL: https:/... Read more
1. What happened The support to have Unity continue to render the application when HolographicSpace.UserPresence = PresentPassive *a... Read more
World Anchors are not stable when observed from great distance away REPRO STEPS - load most recent attached project (The original p... Read more
We are currently porting our HoloLens 1 application to support using HoloLens 2. The application has a 2D-Whiteboard which displays ... Read more
1. Yesterday my project worked normaly, this morning at unity startup I have messages in the console : Can't find an asmdef for pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
- IL2CPP Player crash on memset in VCRUNTIME140D when selecting UI GameObject
- [BiRP] GetScriptableCullingParameters() uses the wrong projection matrix when rendering two forward+ passes in XR