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UI menu navigations stuck going up indefinitely in a Release build with ...
Reproduction steps:1. Open the attached “IN-101945.zip“ project2. Open the “SuperUnityBuild” Window (Window > SuperUnityBuild)3. ... Read more
InputSystemUIInputModule causes a memory leak when it is disabled and th...
Reproduction steps:1. Open the attached “IN-105276.zip” project2. Open the “SampleScene”3. Enter Play mode4. From the Hierarchy, sel... Read more
All Input Action Maps are active simultaneously when switching them with...
Reproduction steps:1. Open the attached “IN-104974.zip” project2. Open the “SampleScene”3. Enter Play mode4. Press “Enter”5. Observe... Read more
Player Input Manager assigns wrong indexes for newly connected devices w...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4. C... Read more
Player Input component only invokes events on original binding when an A...
How to reproduce:1. Open attached “IN-105106” project2. Open “RebindingUISampleScene“, found in Assets > Samples > Input Syste... Read more
InputActionReference.Set() does not reset the cached action field when r...
How to reproduce:1. Open the “IN-105971_TestInputActionReference“ project2. Open the “SampleScene”3. In the Hierarchy window select ... Read more
UI Toolkit world space UI elements ignore gamepad button presses when th...
How to reproduce:1. Open the attached “IN-105012” project2. Open the “DemoScene” Scene (Assets → Samples → 3.2.0-pre.1 → World Space... Read more
Input System's mouse controls are disabled when using "Cursor.lockState ...
Reproduction steps:1. Open the attached project “ReproProject“2. Build and run to Meta Quest3. Connect a mouse through Bluetooth to ... Read more
[Android/ios/simulator] The "TouchPhase.Ended" is logged three times whe...
How to reproduce:1. Open the “TouchPhaseBug.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Quickly tap on the s... Read more
[Android] The pen position of the Input System of a drawing pad is not g...
How to reproduce:1. Open the “TabletTest.zip“ project2. Open the “SampleScene“3. Connect the Wacom tablet to a testing device4. Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled