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0
votes
Not Reproducible

Text in .uxml doesn't render in Android build when Vulkan is used as gra...

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Sep 09, 2025

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Version/s: 6000.2.2f1

Reproduction steps:1. Open the attached “TestUIToolkit.zip“ project2. Change the Android Graphics API to “Vulkan“ (“Edit → Project S... Read more

0
votes
By Design

Frame Debugger gets disabled when any Editor window is maximised and min...

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Sep 09, 2025

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Version/s: 2022.3.66f1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b1

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Frame Debugger window by pressing the Frame ... Read more

0
votes
Active

An IsFinalPredictionTick exception is thrown when the client connects an...

Package: Unity Netcode

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Sep 09, 2025

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Version/s: netcode-1.8.0

How to reproduce:1. Open the “Netcode Bug Reproduction.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console... Read more

0
votes
Active

TextMeshPro InputField view is not updated when OnEndEdit is triggered

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Sep 09, 2025

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Version/s: 6000.0.57f1, 6000.2.4f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “TMPInputFieldViewBug.zip“ project2. Open the “SampleScene”3. Enter Play Mode4. Click on the InputField... Read more

0
votes
Won't Fix

The "Open Frame Debugger" button in the Game View toolbar not only opens...

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Sep 09, 2025

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Version/s: 2022.3.66f1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b1

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Frame Debugger window by pressing the Frame ... Read more

0
votes
Fixed

HDRP Water renders black when the PrecomputedAtmosphericAttenuation is s...

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Sep 09, 2025

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Version/s: 6000.0.57f1, 6000.2.4f1, 6000.3.0b1, 6000.4.0a1

Reproduction steps:1. Open the attached “IN-115030.zip” project2. Open the “WaterTest” scene3. Observe that the water is rendered co... Read more

0
votes
Fixed

NavMesh Surface bakes a NavMesh when the Terrain Collider is disabled

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Sep 09, 2025

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Version/s: 6000.0.57f1, 6000.2.4f1, 6000.3.0b1, 6000.4.0a1

Steps to reproduce: Open the attached "NavMeshOnTerrainColliderBug" project Open the "5_sliding_window_terrain" scene and make sure ... Read more

0
votes
In Progress

[FrameDebugger][WebGL] Disable the possibility in Frame Debugger to allo...

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Sep 09, 2025

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Version/s: 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Download attached project and open in Unity. Make sure Run In Background is enabled in the Player Settings. Swit... Read more

0
votes
Active

"Unable to find style" warnings thrown when selecting Memory Module and ...

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Sep 09, 2025

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Version/s: 6000.3.0a1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce:1. Create new Unity project2.Go to Window -> Analysis -> Profiler3. Select Memory Module from the list4. En... Read more

0
votes
Active

Selected Sample Stack remains showing in the Profiler when the frames ar...

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Sep 09, 2025

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Version/s: 2022.3.66f1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > P... Read more

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