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TwoPaneSplitView CollapseChild doesn't work when the pane is first drawn
How to reproduce:1. Open the user’s attached “Bug.zip” project2. Go to Menu > Window > Two Pane Window3. Observe the result Ex... Read more
Post-processing is disabled when using Blitter.BlitTexture
How to reproduce:1. Open the attached project "IN-70700.zip"2. Open Assets/Scene.unity3. Select Assets/Settings/PC_Renderer.asset4. ... Read more
Scene view bounces when zooming out using a trackpad
How to reproduce:1. Create a new project2. In the Scene window, zoom using a trackpad3. Observe the result Expected result: View doe... Read more
Unity crashes on WalkTypeTreeInternal when a ManagedReferences BoxedValu...
Reproduction steps:1. Open the attached project “ReproProject”2. In the Project Window, Select ‘'Assets/NewScript.asset” file3. In t... Read more
trying to delete the last composite of a composite binding throws except...
Steps to reproduce: 1. create new action map 2. add new action 3. add a composite binding to the action 4. expand the composite bind... Read more
Preview transport controls of the audio random container don't update on...
Steps to reproduce: Set up an ARC so that you can preview it Dock the ARC window next to another tab Preview the ARC by pressing the... Read more
WaitForEndOfFrame calls multiple times a frame when multiple Game View W...
Reproduction steps:1. Open the attached project “ReproProject”2. Ensure only one Game View Window is docked3. Enter Play Mode4. In G... Read more
[UI Builder] Exception thrown when adding an empty selector
Steps to reproduce: 1. Open UI Builder. Add a style sheet to the document. 2. Type in the "Add new selector field", clear the field ... Read more
Crash on GetDialogResponse when entering Play Mode
Steps to reproduce:1. Open the “users attached project”2. Open the “SpaceBridge” Scene3. Enter Play Mode4. Observe crash or the Edit... Read more
Crash on BufferD3D12::BeginWrite when entering the Play mode on a specif...
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play mode and wait for a few seconds Expected result: The P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject