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Unresolvable errors from ILPostProcessorRunner when updating Burst packa...
How to reproduce: 1. Open the attached project 2. Inspect the Console window 3. Open the Package Manager 4. Update the Burst package... Read more
Burst native instructions not called when casting from/to Unity.Mathemat...
How to reproduce: 1. Open the attached project ("intrinsmath.zip") 2. Observe Jobs in "Reproduce_Avx2_blend_epi32_bugs.cs" 3. Inspec... Read more
[Burst ] C# 9 Function pointers cause compile error when casting IntPtr ...
Reproduction steps: 1. Open the attached project ("Burst.Delegates.zip") 2. Open Test Runner window (Window -> General -> Test Runne... Read more
[Android] Inconsistent performance between Mono and IL2CPP when using Bu...
How to reproduce: 1. Open the attached project "BurstPerformanceTest.zip" 2. Set Scripting Backend to Mono in Project Settings -> Pl... Read more
Burst yields different results than mono when using a large (>= 2147483...
How to reproduce: 1. Open the user's attached project 2. Open the SampleScene 3. Enter the Play mode 4. Observe the Console Expecte... Read more
The second parameter type in "X86.Sse4_2.crc32_u64" is "long" while it s...
Reproduction steps: 1. Observe the crc32_u64 method second parameter type in Unity Burst Intrinsics 2. Observe the crc32_u64 method ... Read more
Editor crashes on EndReloadAssembly
How to reproduce: 1. Open user-submitted project 2. Navigate to CRASH REPRO --> RUN Expected result: Burst AOT settings open ... Read more
Error CS0117 is thrown when opening a project with Burst 1.5.5
How to reproduce: 1. Open the user's attached project 2. Observe the Console Expected result: no errors logged to the Console Actu... Read more
Burst compiled job is completed few times slower than IL2CPP
How to reproduce: 1. Open the attached project “BurstPerformance.zip” and select SampleScene (Assets/Scenes/SampleScene.unity) 2. Go... Read more
[Burst] Errors in console when opening project with special characters i...
How to reproduce: 1. Open the users attached project Expected result: No errors in console Actual result: Console is filled with Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected