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Missing Undo/Redo for GameObject > Toggle Active State
To reproduce:1. Open new project2. Select Main Camera3. Press Gameobject -> Toggle Active State4. Press Edit -> Undo Selection... Read more
PerformanceCounter.NextValue always returns 0
To reproduce:1. Open attached repro.unityproject2. Set the Api compatability level to be .NET 2.03. Open scene repro4. Enter play mo... Read more
[Lightmap] Static Batching and AssetBundle-Export shift Lightmap-UVs
1) Open the scene "SourceScene". Note that this scene uses a lightmap where all transparent pixels have been colored red. Please don... Read more
Unstable Configurable Joints
How to reproduce: 1. Open attached project2. Open scene Test.scene- Scene contains a simple chain of capsules, connected using Confi... Read more
iOS Script debugging does not work on 4.6 and 5.0
Deploying the spinning cube example to iOS (Mono) and attaching the script debugger crashes to XCode. Script debugging not possible.... Read more
Static constructor doesn't work with IL2CPP
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains nothing but a gameobject with a script attached.... Read more
Crunched compression not working with 8K textures
To reproduce:1. Open attached project2. Select 8K texture3. Set Max Size to 8196 and Format to Crunched4. Hit apply5. Notice error i... Read more
IL2CPP produces invalid code with EMGU.CV Plugin
The attached Unity and XCode test projects demonstrate two bugs in the C++ code generated by IL2CPP. Download the "case_694436-EMGUC... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor