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uGUI scroll view does not work as expected when instantiated on some And...
Instantiating uGUI scroll view on some android devices causes it to work improperly. Read more
[Metal] GrabPass distortion issue
To Reproduce: 1. Deploy the attached project with Metal.2. Observe that the shader is rendered incorrectly. Read more
Stretched circle icon in NetworkManager->Spawn info->Register Spawnable ...
Stretched circle icon in NetworkManager->Spawn info->Register Spawnable Prefabs 1. What happened 2. How we can reproduce it us... Read more
[WSA] Docs missing some defines
This page has missing some defines, like UNITY_WP_8_1 and UNITY_METRO_8_1:http://docs.unity3d.com/Manual/PlatformDependentCompilatio... Read more
[manual] missing definition for UNITY_METRO
The definition for UNITY_METRO is missing in the following page:http://docs.unity3d.com/Manual/WindowsUniversalApps-faq.html This pa... Read more
NetworkManager->Spawn info->Register Spawnable Prefabs should throw warn...
NetworkManager->Spawn info->Register Spawnable Prefabs should throw warning on adding prefab without Network Identity 1. What ... Read more
Network Information window should be improved
Network Information window should be improved 1. What happenedInfo in red rectangle(on the image) is general info for application in... Read more
The plane changes its color after Launching LAN Host
The plane changes its color after Launching LAN Host 1. What happened 2. How we can reproduce it using the example you attached1 Cre... Read more
closed network player fails to load cache admin page
-e: see title, only throws an error -repro:--get latest closed network plugin (webplayer-x86_64.dmg)--remove any already installed p... Read more
[StateParameters] CycleOffset value does not seem to have any visible ef...
Steps to reproduce: 1. Open the attached project2. Open 'StartSetSpeed' scene3. Select 'unitychan' game object and remove the script... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS