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[WP8] Shader global params reset after each game pause
To reproduce:1. Open attached project. It has a cube with a custom material and a script that sets a parameter in the shader2. Build... Read more
Spritesheet editor incorrectly slices when using the automatic slice
1. Open attached project2. Select "priekis ir ne tik" spirte sheet from the assets folder3. Try to slice it automatically http://scr... Read more
UI becomes unresponsive if Allow Activation on Mobile Device is enabled
1. Open attached project2. Build to iOS3. Click button in middle of screen4. Sometimes they will become unresponsive Workaround: Dis... Read more
[uGUI] Raycast null reference exception thrown when cursor is on game view
To reproduce:1. Open attached project2. Open scene3. Press play4. Move cursor over game view5. Notice Null reference exception Read more
[WSA] fails to load xml file
Repro steps:1. open project "New Unity Project.zip";2. build to WSA platform. Build and run generated project;3. press "save" button... Read more
Event.current.rawType does not return the correct Event values
How to reproduce: 1. Open attached project2. Open scene Scenes/ErrorExample.unity3. Click on the Square image in the scene view a fe... Read more
Lightmapping produces incorrect result (one wall panel is darker than th...
The far wall (on +z axis) is made from 3 planes. The middle plane comes out much darker when light is baked. Looking like this: http... Read more
Accessing .transform and .gameObject properties in a MonoBehaviour is st...
How to reproduce: 1. Open attached project2. Open scene Main.unity3. Open up the Profiler window4. Play the scene5. Modify the setti... Read more
Spotlights do not cast shadows from objects very close to the light
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains two parallel walls made from Cubes, a single pla... Read more
Setting Exceptions to Full skyrockets memory allocation - browser runs o...
-e: see title, works fine setting to None and Explicit Only -repro:--create new project--import added simple cube scene (has just a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS