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"TMP_FontAsset.ClearAtlasTextures" set the size of Atlases to 1x1 when ...
How to reproduce:1. Create a new project2. Open the project3. Search for the “TMP_FontAsset“ asset4. Search for the “{{if (setAtlasS... Read more
[Android]App freezes on loading next scene if APK is split on Asus Zenpa...
To reproduce:1) Open attached project2) Make sure "Split Application Binary" is enabled in Player Settings3) Build and run on device... Read more
UI elements not shown if position on Z axis is more than 1000
Repro steps:1) Open a new project and create a canvas2) Create a child UI object, like a button, and set it's z position to 1001+3) ... Read more
[Android][Mobile Notifications] Notifications do not pop up or appear at...
To reproduce:1. Build and Run notification test project, located in the package on Device with Android 122. Try sending any kind of ... Read more
[Android] App crashes when loading animated mesh data from asset bundle
Repro steps:1. Open attached project2. Windows -> Asset Management -> Addressables -> Groups, in the window choose Build -&... Read more
Worker threads for Enlighten are set up when launching a Server Build
How to reproduce:1. Create a new Unity project2. Open Build Settings3. Check the 'Server Build' option4. Build and Run the project E... Read more
[Mac] UI Image Size remains static after changing the Image's Sprite and...
How to reproduce:1. Open the user-submitted project ("ImageBug.zip")2. Open the "Canvas" prefab and change the "Image" object's spri... Read more
[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts
Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more
Player crashes at startup if the script attached to GameObject has the p...
Steps:1. Open attached project2. Load CrashExample scene3. Take a look into Player.cs==> Should have public FollowState state = n... Read more
ReadPixels method is not working with custom shader when Texture2D color...
To reproduce:1. Open the attached project2. Build and run the project for WebGL3. Observe that the Quads don't look the same. Attach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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