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Fix In Review for 6000.0.61f1
Fixed in 6000.2.8f1, 6000.3.0b6, 6000.4.0a2
Votes
0
Found in
6000.0.58f1
6000.1.16f1
6000.2.6f1
6000.3.0b3
6000.4.0a1
Issue ID
UUM-120042
Regression
Yes
Line Break Position Changes in Traditional Chinese when consecutive punctuation is used
Reproduction steps:
1. Open the attached project ("IN-117635_BugRepro")
2. Open scene "Scenes/SampleScene"
3. Observe the Game view
Expected result: Consecutive punctuation does not affect line breaks
Actual result: Consecutive punctuation affects line breaks (See attached screenshots)
Reproducible with: 2023.2.0a14, 6000.0.58f1, 6000.1.16f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Not reproducible with: 2022.3.67f1, 2023.2.0a13
Oldest version checked for regression: 2022.1.0a1
Reproducible on: MacOS 15.6.1 (Silicon) (User), Windows 11
Not reproducible on: No other environment tested
Note for regression testing:
Issue does not reproduce in TextMeshPro 3.2.0-pre.2 and earlier. Appears on 3.2.0-pre.3.
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Resolution Note (fix version 6000.4.0a2):
Fixed in 6000.4.0a2
Resolution Note (fix version 6000.3.0b6):
Fixed in 6000.3.0b6
Resolution Note (fix version 6000.2.8f1):
Fixed in 6000.2.8f1
Resolution Note (fix version 6000.0.61f1):
Improve line breaking for Chinese and Japanese