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Fix In Review for 6000.0.61f1

Fixed in 6000.2.8f1, 6000.3.0b6, 6000.4.0a2

Votes

0

Found in

6000.0.58f1

6000.1.16f1

6000.2.6f1

6000.3.0b3

6000.4.0a1

Issue ID

UUM-120042

Regression

Yes

Line Break Position Changes in Traditional Chinese when consecutive punctuation is used

-

Reproduction steps:
1. Open the attached project ("IN-117635_BugRepro")
2. Open scene "Scenes/SampleScene"
3. Observe the Game view

Expected result: Consecutive punctuation does not affect line breaks
Actual result: Consecutive punctuation affects line breaks (See attached screenshots)

Reproducible with: 2023.2.0a14, 6000.0.58f1, 6000.1.16f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Not reproducible with: 2022.3.67f1, 2023.2.0a13
Oldest version checked for regression: 2022.1.0a1

Reproducible on: MacOS 15.6.1 (Silicon) (User), Windows 11
Not reproducible on: No other environment tested

Note for regression testing:
Issue does not reproduce in TextMeshPro 3.2.0-pre.2 and earlier. Appears on 3.2.0-pre.3.

  1. Resolution Note (fix version 6000.4.0a2):

    Fixed in 6000.4.0a2

  2. Resolution Note (fix version 6000.3.0b6):

    Fixed in 6000.3.0b6

  3. Resolution Note (fix version 6000.2.8f1):

    Fixed in 6000.2.8f1

  4. Resolution Note (fix version 6000.0.61f1):

    Improve line breaking for Chinese and Japanese

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