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Input stops working after making a change in the Input Action window (in...
How to reproduce: 1. Open the user’s attached “FVL-Virtual-Targets.zip” project 2. Enter Play Mode and press the "W" or "S" key to... Read more
Input system request to change backend prompt is shown before asset impo...
We are seeing an issue with asset products on Asset Store that have input system as a dependency. When importing, the process start... Read more
2D Vector Composite returns "IsPressed()" incorrectly when moving the jo...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Scenes/SampleScene” Scene 3. Enter the Play Mode 4. Til... Read more
Interactions are reset to default when you set 0 as values
How to reproduce: 1. Open the attached project "IN-55588.zip" 2. Open Assets/New Controls.inputactions 3. Change Action propertie... Read more
InputSystem: TapInteraction breaks on Composite Binding
Reproduction steps: 1. Open the attached “TapInteractionBugRepro.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene ... Read more
UI Action Map's events are triggered when the it is not enabled
Reproduction steps: 1. Open the attached “ASDQWE” project” 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play ... Read more
Tap and Hold events of different Actions but the same Binding Path are l...
Reproduction steps: 1. Open the attached “BugTestProject.zip“ project 2. Enter Play mode 3. Connect the Xbox controller 4. Hold ... Read more
OnIMECompositionChange does not return an empty string on accept when us...
How to reproduce: 1. Open the “repro_IMEInput“ project 2. Open the “IMETest“ scene 3. Set Korean (Microsoft IME) as the keyboard ... Read more
Custom Input System doesn't recognise touch release on devices with styl...
How to reproduce: 1. Open the "IN_49292" project 2. Press File → Build And Run 3. In the Player press the "Button" using a stylus... Read more
Performed callback is invoked if moving the cursor while the “Completing...
How to reproduce: 1. Open the user’s attached “NIS.zip” project 2. Enter Play Mode 3. While the “Completing Domain/Hold on” loadi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some particles do not disappear when setting the particle remainingLifetime property to 0
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project