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Editor World/WorldTime disappears when Entering and Exiting Play Mode
Steps to reproduce: Create a new Unity project using the Universal 3D template Make sure Hierarchy V2 is enabled (Unity > Setting... Read more
[macOS] Blackboard variable is not selected and context menu options do ...
Steps to reproduce: Create a new project using Universal 3D template Import the attached "MySimpleGraph.cs" into the Project Go to A... Read more
VFX Graph particles are not culled when using URP and Frustum Culling is...
How to reproduce:1. Open the "IN-137652" project2. Open the "TestScene" scene3. Right-click the Game window's tab header4. Click “Lo... Read more
“Add new query block” dropdown/panel is empty when opened for WorldTime ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Make sure Hierarchy V2 is enabled (Unity > Setting... Read more
Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings...
Steps to reproduce: Create a project Go to "Edit -> Project Settings ->Graphics" Find the "Tier Settings" section in the "Grap... Read more
Box Collider inherits an incorrect Z value when added to a Panel Rendere...
Steps to reproduce: RMB in the Hierarchy>UI Toolkit>Panel Renderer Select it Double click the Panel Settings in the Inspector ... Read more
Blackboard variables are not duplicated or pasted when using context men...
Steps to reproduce: Create a new project using Universal 3D template Import the attached "MySimpleGraph.cs" into the Project Go to A... Read more
[HierarchyV2] Removing column only removes the header label and content,...
Steps to reproduce: Create new project Right-click in hierarchy header, just above the scene name, and add any column, like Tag Righ... Read more
Build and Run button greyed out for locally invalid architecture, despit...
Steps to reproduce: Install editor for x64 windows Launch empty project Target ARM architecture (notice build and run is greyed out,... Read more
TextMeshPro Button isn't interactable in Game view when using Input Syst...
How to reproduce:1. Open the attached "IN-137896_TestProject.zip" project2. Open the "SampleScene"3. Enter Play mode4. Try to press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings