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Duplicate

Votes

0

Found in

1.19.0

Issue ID

UUM-138400

Regression

No

TextMeshPro Button isn't interactable in Game view when using Input System Package and having both Game view and Device Simulator tabs in project

Input System

-

How to reproduce:
1. Open the attached "IN-137896_TestProject.zip" project
2. Open the "SampleScene"
3. Enter Play mode
4. Try to press on the "Button" GameObject in the Game view

Actual result: The "Button" does not get pressed
Expected result: The "Button" gets pressed

Reproducible with: 1.3.0 (2023.1.0a1), 1.19.0 (6000.6.0a1)

Reproducible on: Windows 10 (By user), Windows 11
Not reproducible on: No other environments tested

Notes:
- Only reproduces if Device Simulator and Game view are both present as separate tabs in the Project window
- Also reproducible with UI Toolkit Button
- Button gets pressed as expected in the Device Simulator view

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

  2. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

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