Search Issue Tracker
PhysX: Crash when timescale = 0 and removing objects
Scene is frozen by setting time scale to zeroSometimes when removing objects from the scene for example, there's a crash related to ... Read more
WRITE_EXTERNAL_STORAGE permission is always added in the manifest
It doesn't matter what write permission ("Internal Only" or "Xternal (SDCard)") is selected in the Unity editor, WRITE_EXTERNAL_STOR... Read more
Unity for Windows Phone 8 has no possibility to tell calibration status ...
Input.compass.headingAccuracy can be used in Unity on WSA, but returns 0. according to our dev this is because it's not yet implemen... Read more
Location service does not work properly on WP8 devices
Location Service started from MonoDevelop.Start() method does not remain as Running. Location Service started from MonoDevelop.Updat... Read more
Can't delete any character when the input field is hidden
When the input field is hidden, neither of the on-screen keyboards allow to delete text. Tested device:Google Nexus 4 with Android 4... Read more
Need to add GamePad permission option
In order for BlackBerry to track games that have gamepad support there needs to be a gamepad permissions option in the player settin... Read more
Can't normally close ASCIICapable keyboard when the input is hidden
When the input is hidden, "ASCIICapable" keyboard can only be closed by pressing the hardware "back" button. Tested device:Google Ne... Read more
Scripts Execution Order list doesn't recognise script extensions
When you have two scripts of the same name, only one name appears when you press the "+" button.When you add both scripts to the lis... Read more
Transition preview for game objects is not zoomed properly
Transition preview for game objects is not zoomed properly - compare the readibility of humanoid preview and a cube or other game ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
- Xcode crash on "AudioToolbox`AQ::API::V2Impl::AudioQueueProcessingTapGetSourceAudio" when repeatedly opening and closing video via AVPro Video's MTAudioProcessingTap on macOS 26.0+
- Burger button in the Multiplayer Play Mode window is not visible when using the Light theme
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected