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Changing Debug mode from Deferred to Forward for Camera Frame settings d...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Open Rendering Debugger window (Window > Analysis > Re... Read more
Additional scenes are loaded twice for clients when starting client in a...
How to reproduce:1. Open the attached "IN-136817_NetworkManagerMultiSceneBug.zip" project2. Open the "SampleScene"3. Drag "SampleSce... Read more
No feedback given when attempting to delete variable used in Subgraph Re...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the graph <Redacted> (more information can be found in i... Read more
9-Sliced Sprite assigned as Background in a UI Toolkit Visual Element is...
How to reproduce:1. Open the attached "9-SliceSpriteBlurry.zip" project2. Open the "SampleScene"3. Observe the sprite visible in the... Read more
Relay executable is not being copied/created when installing the Unity A...
How to reproduce:1. Create a new project2. Install the “com.unity.ai.assistant” package by name through the Package Manager3. Naviga... Read more
RenderTarget memory usage is cumulative and is creating a memory leak wh...
How to reproduce:1. Open the attached “IN-130634.zip” Project2. Open the Memory Profiler (Window → Analysis → Memory Profiler)3. Ope... Read more
HDRP Water Samples are missing some compute buffers for the Shaders on V...
How to reproduce:1. Create a new HDRP project and make sure to use the Vulkan Graphics API2. Go to Window -> Package Manager ->... Read more
Entities' System window allows for all data Columns to be disabled
Steps to reproduce: Open the attached project Open the SampleScene In the Systems window, right-click on one of the column names Obs... Read more
ShadowCaster2D API no longer recognizes the 'useRendererSilhouette' prop...
How to reproduce:1. Create a new 2D Project2. In the MainScene create a new Empty GameObject3. Attach the “Shadow Caster 2D” Compone... Read more
Entities' Search Node Hierarchy window does not display all of the defau...
Steps to reproduce: Open the attached project Open the SampleScene In the Entities Hierarchy window, click on the Open search window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS