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Crash on PhysicsCommands::PhysX::BodyGetFlags when changing RigidBody In...
How to reproduce:1. Open the attached “IN-137366.zip” project2. Open the “Cube” prefab3. Observe the crash Reproducible in: 6000.3.1... Read more
Shader warnings spammed in the Console window when switching to macOS Se...
Steps to reproduce:1. Create new Unity project2. Make sure to have macOS Server Module installed3. Open Build Profiles window4. Add ... Read more
Toolbar Icons in the Timeline window appear distorted when opening a Tim...
How to reproduce:1. Create a new project2. Download the com.unity.timeline package (Window > Package Manager > Unity Registry)... Read more
Crash on mono_jit_runtime_invoke when disabling the Debug Mode with the ...
How to reproduce:1. Create a new Unity project2. Install the "Code Coverage" package3. Go to Window -> Analysis -> Code Covera... Read more
Profiler's TImeline scrolling is way slower that other vertical scrollba...
How to reproduce:1. Create a new Unity project2. Go to Window -> Analysis -> Profiler3. Enter the Play mode, record for some t... Read more
Submodule Stripping Settings are not saved when Editor is closed
How to reproduce:1. Create a new project2. In the Package Manager, install the “Web Stripping Tool” package3. In the menu bar, selec... Read more
Probe placement fails when baking Adaptive Probe Volumes on Vulkan
Reproduction steps:1. Open the attached “IN-136557” project2. Open the “Scenes/SampleScene” Scene3. Open the Project Settings window... Read more
ARFoundation destroys pending anchor GameObject when destroyOnRemoval is...
Steps to reproduce:1. Open the attached “DestroyPendingTrackableIssue.zip” project2. Open the “SampleScene” scene3. Enter Play Mode4... Read more
Unclearable obsolete errors are thrown preventing entering Play Mode or ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable the AI customizable toolbar button (Customizab... Read more
“None” text is bold and pixelated/low quality, and seems out of place in...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS