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Fixed
Fixed in 6000.3.13f1, 6000.4.2f1, 6000.5.0b3, 6000.6.0a3
Votes
1
Found in
6000.3.12f1
6000.4.1f1
6000.5.0b1
6000.6.0a1
Issue ID
UUM-137716
Regression
Yes
Crash on PhysicsCommands::PhysX::BodyGetFlags when changing RigidBody Interpolation value through API for prefab objects
How to reproduce:
1. Open the attached “IN-137366.zip” project
2. Open the “Cube” prefab
3. Observe the crash
Reproducible in: 6000.3.12f1, 6000.4.1f1, 6000.5.0a9, 6000.5.0b1, 6000.6.0a1
Not reproducible in: 6000.0.71f1, 6000.5.0a8
Reproducible on: Windows 11
Not reproducible on: No other environments tested
First few lines of stacktrace:
0x00007FFC1ACFFB7C (Unity) PhysicsCommands::PhysX::BodyGetFlags
0x00007FFC19F3CE4A (Unity) Rigidbody::UpdateInterpolationNode
0x00007FFC19F44CD1 (Unity) Rigidbody_Set_Custom_PropInterpolation
0x00000258D99FAF08 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rigidbody:set_interpolation_Injected (intptr,UnityEngine.RigidbodyInterpolation)
0x00000258D99FADC3 (Mono JIT Code) UnityEngine.Rigidbody:set_interpolation (UnityEngine.RigidbodyInterpolation)
Comments (1)
-
Vincenzo
Mar 31, 2026 06:48
Can we get this solved on 6.3 LTS please?
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Resolution Note:
Fixed in 6000.6.0a3
Resolution Note (fix version 6000.6.0a3):
Fixed in 6000.6.0a3
Resolution Note (fix version 6000.5.0b3):
Fixed in 6000.5.0b3
Resolution Note (fix version 6000.4.2f1):
Fixed in 6000.4.2f1
Resolution Note (fix version 6000.3.13f1):
Fixed in 6000.3.13f1