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Crash on "CachedReader::OutOfBoundsError" when loading VFX object from a...
How to reproduce:1. Open the attached “IN-137513” project2. In Build Profiles, make sure platform is set to Android3. In the Menu ba... Read more
Moving a Tab to a floating window fails when floating windows are docked...
Steps to reproduce: Open the attached project Dock the Main Editor window so it takes the left half of the screen Add 2 new Inspecto... Read more
Play Mode Scenario selection/highlight is too long and out of its bounds...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Multiplayer Center window (Window > Multi... Read more
Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and...
Steps to reproduce:1. Create new Unity project using High Definition 3D Samples Template2. Open Tutorials window (Tutorials > Sho... Read more
PlayerPropertiesChanged event fires before Player Properties are applied
When a player updates their properties (In the test case setting an "inviting" key with a join code), all other players in the sessi... Read more
Multiple errors are thrown in the console while using perforce when movi...
Steps to reproduce:1. Open the attached “IN-136347_perforce_test_project.zip”2. Connect to your workspace in Perforce (Edit → Projec... Read more
[Linux] Shift/Alt modifier keys are not recognized in Anchor Presets whe...
Reproduction steps:1. Open the attached “IN-137733” project”2. Open the “Scenes/SampleScene” Scene3. Select the “Canvas/Panel” GameO... Read more
[AR Foundation] ArSession.Update() has very inconsistent (+-10ms) CPU time
Reproduction steps:1. Open the attached “IN-137546“ project2. Build and Run the iOS Player in Development Mode (with Deep Profiling ... Read more
Input fields do not maintain focus when they are selected in a Web build
How to reproduce:1. Open the attached project “IN-137702”2. Build and run the project for Web3. Focus on one of the input fields and... Read more
[UnifiedRayTracing] RayTracingRenderPipelineResources being internal pre...
Unity discussion link: https://discussions.unity.com/t/introducing-the-unifiedraytracing-api/1680597/35 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS