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Particles that once left the screen re-trigger when they appear back on ...
Steps to reproduce : - import the project attached- open the scene and press play- press spacebar to spawn some particle effects- us... Read more
Context loss causes loss to materials, textures and shaders
1) What happenedContext loss causes loss to materials, textures and shaders. 2) How can we reproduce it using the example you attach... Read more
Field name that contains lowercase 'guid' causes errors
To reproduce:1. Open project GuidFieldBug2. Assets > Create > Show Guid Bug3. Error: Could not extract GUID in text file Asset... Read more
Tried to build for Flash Player target, build process failed
user's project fails to build in 4.0.0f7 with no clear hint as to what the root cause may be. Note that the project also has 188 war... Read more
[Flash] AnimationEvent occasionally not dispatched at end of animation
Occasionally with Flash export, animation events are not working when placed at the end of an animation. Repro project demonstrates ... Read more
Antialiasing isn't working in a Flash build
1 Open scene "Scene"2 Build for Flash3 Run in browser and look for antialiasing. Read more
The last particle position of a particle system often has a different be...
Steps to reproduce : - open the scene- in the Hierarchy click on the object named bb43- notice that the color changes rapidly in the... Read more
The particle ID changes when one of the sorting mode is enabled
Steps to reproduce:1 Open the scene named "lightsscripts"2 Press play3 you can clearly see that in "fire1" the lights are flickering... Read more
Stretched Billboard particles improperly offset from emitter
Click on fx_hit_slash_pf in the hierarchy view. Notice that the particles do not play centered on the emitter. Change the particle r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row