Search Issue Tracker
C# Switch statements with string are way slower then if's
C# Switch statements involving strings seems to be very slow in attached projects two gameobject one running if's in update the othe... Read more
"Unsupported infinity mode" warning is displayed more often than it shou...
It came from this thead:http://forum.unity3d.com/threads/66418-FBX-import-error-from-Maya-quot-Unsupported-infinity-mode-quot People... Read more
Editor GUI polish: scroll-down and resize buttons overlap
The scroll-down button in editor windows with overflow is unusable because the resize handle is on top of it. Read more
Unity is unable to display special character in console
Unity is unable to display special (ascii) characters in console. It just displays empty line with warning icon (see console for act... Read more
Shift-W doesn't work for WASD control in Terrain
You cannot move forward with SHIFT-W when one of the terrain tools is selected. Read more
Custom windows still appear in new project
To reproduce 1. Open the attaced project in Unity.2. Open Window>MyWindow - this is a simple Custom Window3. Open a new Unity pro... Read more
Using HandlesBeginGUI throws: GUI Error
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced (type:2)UnityEngine.GUIUtility:EndGUI(Int... Read more
Inconsistent animation curve when changing the rolloffMode from Custom t...
This could be reproduced on version 4.0.0b10 (0a7760ba81f3). When changing the rolloffMode from Custom to Logarithmic on the animati... Read more
Running multiple BC demo webplayers causes FF crash
use proper memory managment system to not crash and instead give nice eror messages. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- "Editor unavailable" message is displayed when navigating to "Get set up" tab in Unity Hub
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size