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Parts of the screen flicker on Samsung Galaxy S3 when 32-bit display buf...
The screen is not redrawn normally on the Samsung Galaxy S3 device when the 32-bit display buffer is enabled. This causes the flicke... Read more
Can't load levels on iOS with Application.LoadLevelAdditiveAsync
Can't load more than 241 level with Application.LoadLevelAdditiveAsync. After loading 242 levels, application throws: "Could not ope... Read more
Script Import Settings ignored when component added from another script
- Create a script, e.g. TestScript, with public field of type GameObject.- Open "Script Import Settings" and set some prefab to this... Read more
The unitypackage import window does not show the folder hierarchy correctly
Reproduced in 4.1-4.3.a21 Create new project2 Import attached package3 When import window appeared - notice the folder structure(see... Read more
Landscape left and right is no difference
To repro:(using Mac 4.2.1f1 build) 1) Load any project2) Under Build Settings/Player Settings/Resolution/Default Orientation, build ... Read more
Initialization errors with prefab instances
Reproduced on Win 7 on 4.0, 4.1, 4.2, 4.3 Initialization errors with prefab instances To reproduce.1. Load scene A1. Press Play.2. N... Read more
[win store] Few keyboard keys doesn't work
Few keyboard keys doesn't work 1. Open attached project;2. Build VS solution;3. Build and run solution in VS;4. When scene opens, tr... Read more
Windows Phone 8 applications running on devices with Adreno 225 GPUs hav...
These devices include Nokia Lumia 820, 920, 1020, HTC 8X and Samsung Ativ S. This is caused by GPU driver issues. Shadows are availa... Read more
Typos in the License Agreement installer
Steps to reproduce : - start the installer- in the license agreement look at paragraph 5 C for representative�s typo- then scroll to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument