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WebPlayerApplet: the progress bar frame shows up incorrectly
The progress bar frame shows up incorrectly (not pixel perfect) when both the frame and the bar images are of the same size. Read more
AOT failure when generic type array is exposed using ReadOnlyCollection<>
Looks like AOT failure. When accessing Node<T>.node directly - everything works fine. If it's wrapped with ReadOnlyCollection&... Read more
There is a problem with animation timing precision.
There is a problem with precision of animation times. We use two counters for counting animation time:1) float m_WrappedTime; // [0,... Read more
GameView clears what the user rendered to screen in Update() with camera...
The GameView editor window clears the entire game view rect with the GameViewBackground style (dark gray with drop shadow) in OnGUI,... Read more
Improve webplayer fullscreen - default resolution
"Default Screen Width and Default Screen Height are used by the Web Player when entering fullscreen mode through the context menu in... Read more
Search results should keep their indentation to ease locating the file.
Search results should keep their indentation to ease locating the file. Repro:1. Open the boot camp demo project.2. In the project p... Read more
SoftOcclusion trees are not affected by Terrain Wind since 3.0
The terrain tress are not being affected by wind. Repro Steps: 1) Launch unity 3.2.0f3_606202) Create new terrain: 50x50 res and pai... Read more
Unity reverts ImportSettings when pressing Play
When pressing Play Unity reverts any unapplied changes you have on ImportSettings. Steps to reproduce: Find some imported asset Chan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component