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Crash on _platform_memmove after entering large value in Graphics settin...
Reproduction steps:1. Create a new project2. Edit > Project Settings… > Graphics3. Enter large number in Preloaded Shaders fie... Read more
"Constant Force" Component numeric fields drift out of view while enteri...
Steps to reproduce: Create a new project using Universal 3D template Create a Cube in the Hierarchy In the Inspector, add the "Const... Read more
[Tilemap] Previous Autotile rules persist when loading a template
Reproduction steps:1. Open the attached “IN-134315” project2. In the Project view, select the “dirt” Autotile asset (Assets/dirt.ass... Read more
Hierarchy v2: PageUp/PageDown,Home/End don't work as expected
Steps to reproduce: Open a unity project with many game objects for vertical scroll bar to appear Use PageUp/PageDown,Home/End to na... Read more
A warning is thrown and text Overflow is set to Truncate upon Domain rel...
How to reproduce:1. Open the attached “IN-132620_elipsis_warning” project2. Open the “TestScene” Scene3. In the Hierarchy window sel... Read more
Spring Joint shows only one anchor gizmo in Scene view when "Auto Config...
Steps to reproduce: Create a new project using Universal 3D Template In the Hierarchy, add a Cube GameObject In the Inspector, add a... Read more
Some Material Overrides are viewed as broken when using the Shadergraph ...
Steps to reproduce: Open the “UnityCustomLightingSend.zip“ project Open the “SampleScene“ Open the Window → Analysis → Rendering Deb... Read more
Text highlighting in Package Manager descriptions stays active when righ...
How to reproduce:1. Create and open a new project2. Open Window -> Package Management -> Package Manager3. Select any package ... Read more
Scene view Flythrough mode icon is stuck when maximising the Scene view ...
How to reproduce:1. Create a new Unity project2. In the Scene view, switch to the Flythrough mode (Middle mouse button)3. While in t... Read more
Default Render Pipeline Asset is unassigned in Graphics Project Settings...
Steps to reproduce: Upgrade Universal 3D Template in Hub to newest available (17.0.14) Create and Open a Universal 3D Template Proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS