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Holding the "F" key shortcut affects the performance significantly when ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Game View, inspect the sh... Read more
'MemoryStream' corrupted crash when adding a field using Cecil
Reproduction steps:1. Open the attached project ("1256409.zip")2. Open "SampleScene"3. Enter Play mode Reproducible with: 2018.4.24f... Read more
[PPV2] Invalid pass number (1) for Graphics.Blit error is continuously t...
How to reproduce:1. Open user-submitted project (PP_Multiple_Cameras.zip)2. In the Addressables window ensure Play Mode Script is se... Read more
[Tree] Editor throws NullReferenceException after dragging and dropping ...
When a Leaf group is added in Tree with a modified position then on dragging and dropping Leaf Group into Branch Group, Editor throw... Read more
[Addressables] Saving a project which contains a ScriptableObject with a...
Reproduction steps:1. Open the attached user's project "AddressableVersionControlIssue.zip"2. In the Project window select the "Asse... Read more
[Playables] Animator.stabilizeFeet is set to False after the second time...
How to reproduce:1. Open the project "case_1245722-Animator.stabilizeFeet"2. Open the Scene "SampleScene"3. Enter the Play Mode4. Ob... Read more
HD Render Pipeline Wizard throws IndexOutOfRange and NullReference excep...
How to reproduce:1. Open the user attached project (blank.zip)2. Open the "HD Render Pipeline Wizard" window by going to "Window >... Read more
[macOS] Red artifacts appear in the Inspector when entering the fullscre...
How to reproduce:1. Create a project with the default 3D template2. In the Editor, enter the fullscreen mode Expected result: No art... Read more
[URP] NullReferenceException error is thrown on creating 2D RenderData w...
NullReferenceException error is thrown on creating 2D RenderData while compiling CustomeRenderPassFeature script. Steps to repro:1. ... Read more
[Global Illumination] NullReferenceException thrown on creating new Ligh...
Creating a new Lightmap Parameters on a Gameobject from its Mesh Renderer component causes editor to throw NullReferenceException in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons