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Model Importer multi-editing fails when model scale differs
Model Importer multi-editing fails when model scale differs Repro:- have a project with 2 humanoid meshes of different scales- selec... Read more
[Editor] Game view Statistics refresh with one-frame delay
How to reproduce: 1. Open a new project2. Configure the layout to see the Game window and the Hierarchy at all times3. Turn on Stats... Read more
MonoDevelop will Not responce when we close it during Attaching to Unity
Create new projectCreate new scriptOpen Script with MonoDevelop 4.0.1Attach Monodevelop to Unity ProcessRun scene in UnityClose Mono... Read more
[Win Store Apps] Underscore character is not supported on Win Store Apps
[Win Store Apps] Underscore character is not supported on Win Store Apps. Repro steps:1. Open project "underscore_bug";2. Build a VS... Read more
.mod file preview looks glitchy
Regression from 4.2.1f4 (4d30acc925c2) - the preview icon used to be a plain gray square Read more
4.3b1 doesn't auto-generate solution files when opening C# scripts in OSX
Operating System:OSX 10.8.4 Version:Unity pro 4.3b1 Steps to duplicate:1. Open Unity in OSX2. Create a new project (parameters don't... Read more
The Console Tab is spammed with "Shader wants normals" when using 3d text
To reproduce:1. Open project TestBugReport2. Open scene TimeText3. Double click "Text" in hierarchy to focus on it in scene view4. E... Read more
If you have static objects with a null material you get nullrefs when hi...
Regression - not reproduced in 4.2 and 4.3.0a1 1 Open bugdemo.unity2 Hit play Read more
Enum is named EditorSkin.Inspector and EditorSkin.Scene, and that it sho...
EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector) The behavior in all previous versions of Unity (returning the currently active... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title