Search Issue Tracker
Windows reports wrong microphone sampling rates
- create an empty unity project- save the scene- create a game object- create a C# script named 'foo' and paste this script in- drag... Read more
DSPBuffer Size with best latency differs in editor and on device
By design:Defaults differ between iOS and editor To reproduce:1. Create new project2. Set DSPBuffer Size to "Best latency"3. Attach ... Read more
Adding GUIStyle to Textfield makes it multilined
To reproduce:1. Create GUI.Textfield2. Add GUIStyle to it3. Textfield becomes multilined Read more
Marshalling for UnityEngine.Vector3[] not supported
1) What happened Marshalling for field of struct with type UnityEngine.Vector3[] is notsupported 2) How can we reproduce it using th... Read more
Flash - Extending Dictionary Conversion Error
The following class will fail when building to flash: public class LinkedHashMap<TKey, TValue> : Dictionary<TKey, TValue>... Read more
GameObject billboard preview in the editor disappears when selected
When you select a GameObject in the scene, the billboard icon previewing the type disappears. When you deselect it re-appears again.... Read more
Assets reimport themselves if project is located in outside source
To reproduce:1. Create a project on a usb hard or distant machine/server2. Upload some asset store assets (Playmaker and RageTools f... Read more
Profiler: Left & Right Arrow - can only move one frame at a time
To reproduce:- Open AngryBots demo- Click Record on Profiler- Run the AngryBots demo and observe the Profiler- Click on the Profiler... Read more
Gapless playback has gaps on iOS and Android
To reproduce:1. Open project busted_gapless_audio_playback_android2. Run test scene3. Switch platform to iOS/Android4. Run test scene Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance