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Scripts in the "Standard Assets (Mobile)" folder should be compiled toge...
Scripts in the "Standard Assets (Mobile)" folder should be compiled together with the scripts in the "Standard Assets" folder. Read more
Persistent storage using PlayerPrefs does not work in a NaCl
Steps to reproduce : - import the project attached- create an empty game object- attach the script- build for NaCl- run both in Chro... Read more
Mute button doesn't work with "Prepare iOS For Recording"
To reproduce:1. Build and run on iPhone or iPad2. Turn on background audio3. Mute volume with mute button4. Audio is still playing R... Read more
"Prepare iOS For Recording" makes sound volume really low on iPhones
To reproduce:1. Build and run on iPhone2. Turn on background audio3. Sound volume is very low Reproduced with iPhone 4s 5.1.1, iPhon... Read more
Event.control and friends are inconsistent on different platforms
Event.control and friends are inconsistent on different platforms. Example: the following script will show "Control down" immediatel... Read more
WAV audio produces cracks when compressed at lowest lowest compression (...
Step to reproduce : - open the project attached- open the scene- press play and notice the cracks Read more
Replaced skinned mesh renderer stops animation
Steps to reproduce : - open the project attached- open the scene- press play- wait about 3 seconds and notice the animation stops- s... Read more
Crash when calling GUI.Window within a GUIWindow callback
Steps to reproduce : - import the project attached- open the scene- press play, press "Connect" and Unity crashes Read more
[Graphics, Sub-Emitters] The "Birth Sub Emitter" of a emitter is not fired
Steps to reproduce : - import the project attached- open the scene- click on "Bullet"- notice in the scene view that a red dot is fi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked