Search Issue Tracker
[Android] Application crash on startup when building with IL2CPP scripti...
To reproduce:1. Open any project2. In Player Settings, change Bundle Identifier, change scripting backend to IL2CPP3. Build and Run ... Read more
[2D] Black screen appears in game view when a project opened with 2D tem...
Black screen appears in game view when a project opened with 2D template. Steps to Repro:1. Open Hub.2. Create a new project with 2D... Read more
Animation preview model does not appear in preview tab when being select...
How to reproduce:1. Open user's attached project ("bugtest1.zip")2. In the Assets folder select, "Backwards Rifle Run" animation3. I... Read more
Package scripts reset to default when restarting the editor
Steps to reproduce:1. Create a new project2. Add any package(e.g. HDRP)3. Modify a script from the package4. Let the editor recompil... Read more
[Mobile Notifications] Notifications aren't delivered after rebooting th...
Repro steps:1. Open QA attached project "repro_1113099"2. Build and Run3. Tap the "Schedule Notification" button4. Reboot the device... Read more
Unity build process freezes when compiling shader
How to reproduce:1. Open the "Shader_Crash.zip" project2. Build the "16-Shader.unity" scene Actual result: Unity freezes. Reproducib... Read more
[UWP] Controller button triggers rapidly only when two controllers are c...
To reproduce:1) download the project attached in https://forum.unity.com/threads/xbox-one-controller-buttons-fire-multiple-times-onl... Read more
Package manager window's sidebar is unresponsive after resetting packages
Steps to reproduce:1. Create a new project in 2019.12. Install Addressable system 0.4.8 from the Package manager window3. Upgrade pr... Read more
UnitySynchronizationContext.ExecuteTasks() causes per frame GC Alloc
Steps to reproduce:1. Download 1114295_repro.zip and open "Scene" scene2. Open Profiler window3. Enter play mode4. Search for UnityS... Read more
[UI] Resetting material shader throw errors when material shader set to ...
Resetting material shader throw errors when material shader under TextMesh pro is set to TextmeshPro/Distance field (Surface). Steps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used