Search Issue Tracker
Fixed
Fixed in 2022.2.0a19, 2023.1.0a1
Votes
0
Found in
2023.1.0a1
Issue ID
UUM-4594
Regression
Yes
Game view appears corrupted when running tests in batch mode
h2. Regression info
[Pull Request|https://ono.unity3d.com/unity/unity/pull-request/143156/_/platform/graphics/vulkan/fix-1423459]
[Revision|https://ono.unity3d.com/unity/unity/changeset/1afd8f43bccc]
h2. Steps to reproduce
# Clone the [Light-Tunnel project|https://github.cds.internal.unity3d.com/unity/Light-Tunnel/tree/67173e3c5342571c9b552562e2d87ac92b5bfdd4]
# Change the GraphicsAPI to Vulkan
# Run the following test through the Test Runner (Window > General > Test Runner) *{{BakePerformance_BakeWithGPUOnDemandIndirect_OutputIsConsistent("Camera_1")}}*
# Observe the output under Assets/Resources/ActualImages/Linear/WindowsEditor/Vulkan/None
h3. Expected result
!image.png!
h3. Actual result
!image (1).png!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment