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Prefab Variant Child has a lower Index than a Prefab Child when editing ...
Steps to reproduce:1. Open the attached Project "case_1127653"2. Navigate to Project -> Assets3. Create a Variant of a "Base Pref... Read more
VisionOS Hover function highlights multiple GameObjects when hovering ov...
How to reproduce:1. Open the attached “IN-91548.zip” project2. Build and Run on visionOS3. Look at the “Grey” Cube GameObjects in th... Read more
[iOS] XCode always fails to build for iOS8 with any project
[iOS] XCode always fails to build for iOS8 with any project Steps to reproduce:1. Create a New project2. Build for iOS3. Build XCode... Read more
[Shuriken] Nested subemitter does not emit bursts when simulating in edi...
Steps to reproduce: 1. Download and import attached project. (Nestedsubemitters.zip)2. Open scene: test23. Simulate particle system ... Read more
[Multiplayer] We can't use Start method in classes derived from NetworkL...
Original NetworkLobbyPlayer class uses Start method itself: public void Start(){DontDestroyOnLoad(gameObject);} So, when you try to ... Read more
[ShaderCompiler] Shader files that include .cginc files don't record the...
Reproduction steps:1. Open the attached project "ShaderDependenciesBug"2. Go to Assets/Marmoset/Shader/Terrain3. Right click "Marmos... Read more
Typo in TMP_InputField when viewing "Reset on Deactivation" setting tooltip
Steps to reproduce:1. Open the attached “IN-97940.zip” project2. Open the “SampleScene”3. In the Hierarchy Window, select “Canvas/In... Read more
UIToolkit SVG image tint color is not rendered correctly when AddToClass...
Reproduction steps:1. Open the attached “UIToolkitTransparencyIssue0.zip” project2. Open the “SampleScene”3. Enter the Play mode4. O... Read more
Changing the color for material is not available if shader is set to Spr...
Reproduction steps: Open “MaterialTest” project Select “New Material” in the Asset folder Note that in the Inspector user can change... Read more
All about bugs
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