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OnGUI seems to process the keydown keystroke twice
Steps to reproduce : - create a new project- add the script attached to the camera- press play- press space and notice the keystroke... Read more
FillRectangle & DrawRectangle have no overload method that takes 10 argu...
Steps to reproduce : - import the project attached- notice the two errors in the console *Note: More info in the user's description. Read more
Initial .prefab file is smaller before project is saved
To reproduce:1. Create a new project2. Add a cube to scene3. Drag the cube to the project window, making it a prefab4. Open up the a... Read more
[Camera] Changing slider value gives an error message in console
1. Open the attached project2. Open scene _Scenes/Cameras/clip_planes_camera3. Run it in the Editor4. Adjust slider values5. Message... Read more
Cannot create a new prefab if the assets in the Project Browser are show...
Steps to reproduce : - create a new project- create a new prefab and duplicate it about 20 times- move the slider to make the icons ... Read more
C# compiler reports warnings
Steps to reproduce : - import the project attached and notice the warnings : Assets/Scripts/Background/PlaySetStatesBase.cs(21,31): ... Read more
Workflow issues in the Audio Mixer window
Maybe this is intentional design, but as a user I find it annoying for the flow to go left-to-right on the screen between the Audio ... Read more
Texture Importer: Let users know the progress of applying changes to lar...
Let users know the progress of applying changes that takes long time to apply. When changing the Target size of a Substance Material... Read more
Allow abstract/generic AssetPosprocessors
To reproduce:1. Open the attached project2. Notice the spam of errors that are caused by a generic AssetPostprocessor and an abstrac... Read more
Performance issue when using PolygonCollider2d.SetPath().
1) What happenedPerformance issue when using PolygonCollider2d.SetPath(). This example shows the timing difference when using MeshCo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor