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[Memory Profiler] Editor hangs on the "Importing Assets" window when ope...
How to reproduce:1. Open the attached “IN-13984” project2. Open the “Window → Analysis → Memory Profiler” window in the menu3. Selec... Read more
Memory Profiler "Select In Editor" selects the wrong asset
How to reproduce:1. Open the attached user project “com.unity.multiplayer.samples.coop.zip“2. Open the Memory Profiler window (Windo... Read more
IndexOutOfRangeException errors are thrown in the Console when expanding...
Reproduction steps: Open the attached “Repro.zip” project Open Memory Profiler (Window > Analysis > Memory Profiler) Select th... Read more
PrefabImporterEditor.cs throws a null reference exception when opened fr...
Reproduction steps:1. Download and open the project “BoatAttack”2. Make sure that Memory Profiler is installed in Package Manager3. ... Read more
"Search in Editor" button is enabled when objects aren't assets or scene...
Reproduction steps:1. Open the attached “BugRepro” project2. Click Window > Analysis > Memory Profiler3. In the Memory Profile... Read more
[Memory Profiler] Capture fails to save when the project name contains c...
Reproduction steps: Create a new Unity Project Install the package “Memory Profiler” Open “Edit/Project Settings/Player”, and change... Read more
It is not possible to find objects of a specific type when using a Memor...
Steps to reproduce:1. Create and open an empty project2. Go to the Package Manager and add a package by name: “com.unity.memoryprofi... Read more
“IndexOutOfRangeException: Index was outside the bounds of the array.” e...
How to reproduce:1. Open the attached user project “Bug Report.zip“2. Open the Memory Profiler (Window>Analysis>Memory Profile... Read more
Crash on scripting_array_length when selecting <No Name> object in Memor...
Reproduction steps:1. Open the attached “CrashRepro” project2. Click Window > Analysis > Memory profiler3. Import the attached... Read more
[Memory Profiler] Errors are thrown or Player crashes at dynamic-to-mana...
How to reproduce:1. Open the user’s attached “Test” project2. Build and Run the “main” Scene3. Take and open a snapshot of the Playe... Read more
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